mackie
Local Moderator
Hang out by the bank if you have good aim!
Posts: 42
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Post by mackie on Sept 22, 2015 19:10:36 GMT
I finished the ST version by using a few different strategies. At first I noticed that the price of the all important scattergun was very different from one system to others and then loaded up the ship to make runs to make a few $$$. The AI of the game seemed to notice multiple runs and seemed to punish that sort of thing with pirate attacks. As I progressed into the game I started to see that the way to make $$$ was with the innovative stock market system. In the later levels of the game I used cheat notes with the prices of many of the traded items in various systems and planets to get ahead.
Some of the Videos I posted had comments on strategies others used to make some credits in the game. I will add some of those in future posts and invite all others who played the game to add your own strategies. This game was so amazing in its day that so many strategies could be used to finish the game, not just one scripted path as is the case with so many modern games.
Please contribute your strategies, specifics are not important!
Cheers to all members.....old and new...52!
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McBern
Beta Tester
Posts: 27
Home Planet: Snowball
Played SUNDOG on what OS?: Atari ST
What year did you first play SUNDOG?: 1985
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Post by McBern on Sept 23, 2015 8:12:43 GMT
As long as your goal is to finish the game with maximum score, you have to watch the ingame-time very carefully. Two months go by pretty fast, especially if you do things which are time-accelerated. Therefore, you should avoid travelling across planet surfaces or being a pedestrian as much as possible. For that reason, the strategy of buying items in shops and selling them in restaurants is consuming too much time because it causes you to walk a lot. I prefer the standard way of trading goods of the stock exchanges. That way you can make lots of credits while searching for A-quality goods for banville at the same time. Remember: The final score depends on the quality of the delivered goods. Quality A counts 7 points (except cryogens which count 1 point only), B gives you 6 points and so on down to 1 point for quality G. In addition, there are penalties for finishing the game in more than two months or restarting the game from a saved point. So the maximum score possible is 325 points (44 times 7 for delivered goods quality A plus 17 times 1 for the cryogens). Additionally, you get a 25-point bonus for not restarting the game at all ("no death bonus"). However, due to a bug, those 25 points are not added to the final score. It´s hard to find all required goods in quality A within two months - wasting time is not an option!
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mackie
Local Moderator
Hang out by the bank if you have good aim!
Posts: 42
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Post by mackie on Oct 2, 2015 14:53:57 GMT
Excellent post McBern, I remember that when I finished the game back in the day, I did have points deducted for time. I also had a lot of lower grade goods, but I really didn't pay much attention, I was just trying to get the bloody thing completed. Good tips and explaination of the points system.
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Kailef
BETA MANAGER
Vanguard of the leading edge
Posts: 427
Played SUNDOG on what OS?: Apple
What year did you first play SUNDOG?: 1985 (I think)
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Post by Kailef on Oct 2, 2015 21:56:41 GMT
All my time playing Sundog was on the Apple ][ version, and from what I remember there wasn't any sort of time limit or scoring based on time at all. What that unique to the Atari version?
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nate
Beta Tester
Limping in a ship full of shunts
Posts: 13
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Post by nate on Oct 3, 2015 8:20:34 GMT
With the ST version I played, the tactic I used to make money was an expanded variant of your scattergun strategy. Fly repeated runs between Woromed and Jondd; on the outbound trips carry control nodes to sell in a bar on Woromed, then on the way back carry scatterguns to sell in a bar on Jondd. Carry NO CARGO unless it's something you're turning in at Banville; in that version pirates would only attack your ship if you had cargo in your hold. They didn't know or care about the much more lucrative things in your lockers.
I never really cared about the score, so time spent walking to bars and chatting with drunks didn't bother me.
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Brian Hanifin
Beta Tester
Posts: 7
Played SUNDOG on what OS?: Atari ST TOS
What year did you first play SUNDOG?: 1986
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Post by Brian Hanifin on Feb 23, 2016 2:17:12 GMT
Now that I got SUNDOG running properly on my Mac emulator, I am playing through. I'm currently on Phase 3 and I've seen references about something called an Autoslew.
Two questions: 1.) Does it exist on the ST version? 2.) What does it do?
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McBern
Beta Tester
Posts: 27
Home Planet: Snowball
Played SUNDOG on what OS?: Atari ST
What year did you first play SUNDOG?: 1985
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Post by McBern on Feb 23, 2016 8:46:20 GMT
Hello Brian!
The Autoslew auto-aims at pirateships (that's what I heard) and does not exist in the AtariST-Version.
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Kailef
BETA MANAGER
Vanguard of the leading edge
Posts: 427
Played SUNDOG on what OS?: Apple
What year did you first play SUNDOG?: 1985 (I think)
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Post by Kailef on Feb 23, 2016 14:59:31 GMT
In the Apple version, it doesn't actually do the aiming for you, but it's still helpful. If you are attacked and you have an Autoslew slotted in to your Guns subsystem, when you switch to the weapons screen the pirate is physically in front of you. IE, you don't need to jank the ship around in a circle to get them on the screen to start with. It doesn't actually lock them in your sights so you hit them every time - At least not that I remember.
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banville
Beta Tester
Posts: 68
Home Planet: W'orrad
Played SUNDOG on what OS?: Atari ST
What year did you first play SUNDOG?: 1986
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Post by banville on Mar 4, 2016 4:40:25 GMT
In fact, the best price for Control Nodes is found on Glory, which also has much less crime!
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jeffn
Beta Tester
Posts: 11
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Post by jeffn on Mar 18, 2016 3:17:28 GMT
I did the same run with scatterguns but I camped in the parking lots taking money from the gangs. Waiting until each scattergun was down to "1" shot and then putting them in the pod as they fetched the same price as a full one. Plus I had more fun blasting away for hours. "Cough up your cash or die!" I did hit one of the rare easter eggs during camping. I was approached by the virtual Doug Bell and given 10,000 credits.
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garrickstrom
Beta Tester
Played Sundog on Atari ST starting in 1983. Still have my original box, manual, and floppy!
Posts: 13
Home Planet: Enliah
Played SUNDOG on what OS?: Atari ST (TOS)
What year did you first play SUNDOG?: 1983
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Post by garrickstrom on May 13, 2016 23:29:58 GMT
I'm attempting to do something that I always thought of doing but never actually got around to, a spreadsheet of prices of almost everything in the game everywhere. What I thought were absolutes before, through repeated testing, seem to be more variable than I thought. So far I have a whopping 2 cities for datapoints, Drahew and Sheshco, but will work on other starports and then outlying cities (I believe all cities on a planet or system have the same prices) later. For example, I thought that the prices for ships parts, weapons/armor, and food were the same at every type of store in a city. Turns out that there are 2 or 3 price schedules per (planet/system, don't know yet) and while one may be much more common, they can vary within a city. Burgers are 14cr almost everywhere on Jondd, but there are a few bars that charge 16cr. Control nodes are usually 1785cr, but some shops sell them at 2295. Based on the system, the inventory is all the same, you won't find some part shops in Sheshco selling Control Nodes (or even Photon Bridges). But anything that isn't available over the counter can be found with enough time and money in a random meeting in a bar booth. Speaking of buying in the bar, Charmer's are worth their cost easily, especially when you are buying your expensive Ground Scanner, Cloaker, or Concentrator (and probably Decloaker later). in Woromed/Sheshco, average price (over 10 buys, with my default 70 charisma) for a Ground Scanner was 11500, with prices seen from 9000 up to 14000. Buying a Charmer (avg price 480) and then saving (memory save or in-game save) so you can retry for best price is definitely worth the cost if you can charm your way down to a 9000cr GS. Garrick www.synthe.net/sundog/sundog.htm
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banville
Beta Tester
Posts: 68
Home Planet: W'orrad
Played SUNDOG on what OS?: Atari ST
What year did you first play SUNDOG?: 1986
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Post by banville on May 21, 2016 21:20:06 GMT
Garrick,
it's great to see you're here! I've used your html maps for years! I noticed as a kid that the prices in Drahew were different between stores, but it seems that the stores that looked the same had the same prices between them, and the variation of prices coincided with the variation in store shape. I assumed that it was different brands of stores, and that the high-priced store was a little fancier.
The Last Atarian
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Francois424
Beta Tester
Posts: 91
Home Planet: Snowball
Played SUNDOG on what OS?: AtariST
What year did you first play SUNDOG?: 1986
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Post by Francois424 on Nov 21, 2020 19:14:24 GMT
Most of my money was made running Concentrators and Control Nodes from Lafser to Glory. I was looking for the item with the most margin for profit, so a DeCloaker you can buy for an avg of 17k selling 19k is only 2k profit isn't really worth it at all. Control Nodes aren't the more profitable, but you save major time by not having to haggle at all. NPCs always offer 5,100cr for them on Glory and to my knowledge always cost around 1'800cr on Jondd. Concentrators you can get from 9'800-16'000cr and sell between 17'600-24'000cr (Average buy: 12k / sale:19k) so more of a profit, but you lose too much time if you haggle to get the best price... It gets boring after a while too.
As for doing cargo runs, I love doing it for fun, but extremely rarely is it worth it. I mean a 5-10k profit run? 20-30k with both loads(and no fuel reserve for fighting pirates) ? Might as well carry 10x concentrators in the pod for twice the profit at no risk... well muggers but I always have a shield in the 4th body slot. I can't wait to experiment in this version of the game !
- - - - - [ EDIT ]
As for other strategies? - Always carry a shield in one of your 4 slots. Yeah it's going to slow the trading, but staying alive is more important. Also sell the shield (say, on Glory for best price) when it has 2 charges left and buy a new one. - I've seen a very high amount of complaining about "Burgers" and food over the years. Nobody ever mentions using Nutrapacks... Not only one of these pretty much refill the food bar from near empty to full, but it increases vigor, which is important on long pod trips in the wilderness. - Ground combat/encounter are total waste of time. I once tried fighting with 2 shields and 2 scatterguns, and after a few hours (when I got tired of it) and having found nothing much of value, I came to the conclusion it's just not worth it. - As you're exploring the regional cluster of stars and their planets, always pick-up the Cryogens and store them in different towns on Jondd. That way you have them handy for the colony upgrades where you need them. Saves a ton of time that way. - Obviously getting a Cloaker and a Ground Scanner asap is extremely helpful and makes the game easier all around. The former can be bought in Lafser, the latter in Woremed (I think). - If you're not playing with save states, make sure you dump most of your money in the bank on a high-law system, only keeping what you need. Just in case you hit "Sleep" by mistake or get mugged. You can also transfer your hard-earned cash to other bank for free. - Having High Dexterity helps tons with space combat. So if you're planning to do cargo runs or hunting pirates, that's the stat to have. Strength is good for HPs, and Intelligence seems to help with some trading aspect. I've never used luck that much, but it could be useful in a pinch, but I prefer tangible stats. - Setting your next warp destination as soon as you land, then refilling your fuel before leaving makes sure that your tanks are topped in case you have to fight/cloak while moving around in space. It also makes sure you don't run out of fuel, generally speaking. - Speaking of fuel, buying an extra double load on planets where the fuel is super cheap early in game where money is scarce will save you lots of credits. I don't remember where the accessible best prices are... Was it Lafser? I think so. - When parking your pod, always park with an angle either 45 or 90 degrees if compared with other pods in the parking lot. It helps finding yours right away and minimizes the chance of getting mugged while trying to find the correct one. - When looking for some proper cargo for either profit or for Banville, the stock exchange changes it's stocks every hour in-game time. So enter the exchange, see what's there, get out, sleep until the next hour, re-enter. Rince and Repeat until you find what you are looking for. Not all towns have all cargo tho. - Apparently, Jadul seems to slightly beat Glory for selling Cloakers and Concentrators... About +10% maximum price. Tho that might just be my current game character which has 75 charisma... But since Control Nodes and Scatterguns sells LOWER than on Glory, I think I am right in assuming in Jadul's favor. - You can buy DeCloakers on Banville early enough for 16-24k, and they sell (easily) for 28-31k on Jadul. When offered less, just barter and dont be afraid to say no (Had a few 22-25k offer from NPCs that won't haggle). Major money made quick. Also most goods sell well on Jadul, like Comgear and Sunsuns, if you can handle pirates.
(Maybe more edits to come as I think of stuff)
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Post by international806 on Oct 6, 2022 0:57:32 GMT
I did the same run with scatterguns but I camped in the parking lots taking money from the gangs. Waiting until each scattergun was down to "1" shot and then putting them in the pod as they fetched the same price as a full one. Plus I had more fun blasting away for hours. "Cough up your cash or die!" I did hit one of the rare easter eggs during camping. I was approached by the virtual Doug Bell and given 10,000 credits. You can use Scatterguns and Shields to fight local gangs. Then go to a bar, show the barkeeper a "full" Scattergun or Shield, and when you have to hand over the product to the buyer at the table in the booth, give him your used Scattergun or Shield instead of the full one. The buyer won't complain and you will still get the full/high price for your old scattergun or shield.
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